Sound
Music (BGM)
Language
Attack heights in training
Auto guard (standing still or crouching guards, without holding back)
Frame data in training: what the numbers mean
Shown at the bottom of the screen in training, for the last attack. Frames: 60 in one second.
発生 (startup): frames from pressing the button until the attack can hit. Smaller is faster.
持続 (active): how many frames the attack can hit for.
硬直 (recovery): frames after the attack before you can move again.
硬直差 (advantage): after it hits or is guarded, how many frames sooner you can act than the opponent.
CPU difficulty
Moves and controls
Version
Cache and saved data